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Wednesday, October 14, 2026
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Three Pokémon Games That Were Denied the Adoration They Earned

Following a glimpse of global harmony courtesy of Pokémon Go, there's no question that the monster collecting series is about as popular gaming titles in existence. Pikachu is just as famous as Mickey Mouse, perhaps even more. The persistent frenzy around trading card values ensures near-daily Pokémon headlines. You'd be difficult to find a Pokémon game that didn't sell at least a few million copies. Even, unofficial Pokémon games go viral annually.

Yet despite that ubiquity and popularity, some Pokémon games that remain underappreciated. These are titles that failed to receive their fair shake, or were overshadowed by the hype of the core series. They're Pokémon games released on doomed consoles or online offerings, or were early forays onto different formats. Frequently, they are Pokémon games that might have flourished if they ever got sequels or contemporary re-releases. With these criteria in mind, we won't be offering just one more recommendation for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're digging deep.

Still, you may already know about these Pokémon games. So, before adjusting your spectacles and typing 'Actually,' let us just agree that these are Pokémon games for those possessing refined tastes, agreed?

Pokemon Ranch: The Relaxed Precursor

Too many Pokémon games focus on the battling aspect of the series, and not nearly enough of them highlight the everyday aspects that would come with living with a pet. Sure, there are minor mechanics like these in modern games—players may pet, and feed your monsters in camps. But I am dying for a Pokémon game more in the vein of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Nintendo Wii is not that game. The digital-only title is best seen as the antecedent to Pokemon Home; that is, as a repository to hold monsters from various titles. Reviews from its launch noted Ranch was a bad if not outright hideous game. It's not my goal to argue against these claims, but it compels me to say Ranch might be the nearest we've ever gotten to a everyday life Pokémon game.

True to its title, the game is set on a farm where your personal Miis—get this—just relax with your Pokémon pals. The interactions with Pokémon were basic, and a significant part of the draw was watching what your monsters might do when not forced into cockfighting. In a just world, Pokémon Ranch would have been the beginning of a wonderful franchise built on the daily joys of coexisting with a tiny companion. However, because The Pokémon Company can charge a subscription for Pokémon Home now, it's likely we will never see a Pokémon Ranch game realized to its complete potential. One might cry 'help us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is just as much a puzzler as it is a life sim.

Ranch was released long before Stardew Valley kicked off the lasting craze of cozy games. It was prior to the rise of passive games, and the Let's Play normalization of watching games you aren't playing. Most people never realized that Ranch's proposal to watch your critters as much as you interact with them wasn't to hide a lack of substance. In actuality, Ranch's attention to detail was so remarkable, there's a live stream focused on running the game 24/7. The streamer who operates the channel states that, after almost twenty years of playing the game, he still has not seen everything that is in it. Recognition for Pokémon Ranch: no one knew what to do with you in 2008.

Pokémon Duel: The Strategic Board Game Lost

Are you aware that Pokemon once had an licensed tabletop game with miniatures? Pokémon Duel was the 2016 effort to digitize the physical experience in a more accessible form. Duel was also, unfortunately, one of Pokémon's earliest forays into the world of free-to-play mobile gaming. Duel had the hallmarks of a gacha game where players could pay to win—and there was motivation to do so, given the slow progression for new pieces.

All of these questionable mechanics masked a sad truth: Pokémon Duel was an superb tactical game with Duel today. "Words cannot describe how much I loved and miss this game," a YouTube comment reads, seven years after Duel's servers were shut down. "Honestly I think this game was better than TCG Pocket in terms of depth, approachability, design, and features in general," a user wrote. "I truly believe if it came out now people would be playing it more than GO and Pocket together."

Regrettably, Duel's early release was plagued with server issues. Technical problems, alongside Duel's predatory monetization model, gave people little reason to return. If, by some miracle, The Pokémon Company decided to revive this franchise, it's unclear things would end better. The unusual game board made for a great tactical experience for the few folks who played Duel, but that board is also a daunting visual mess.

Pokémon: Magikarp Jump: The Silly Experiment

Image from Magikarp Jump
Select Button/Magikarp Jump

Wow, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a premise so silly, it was verging on shitpost. Considering we're dealing with a franchise where trainers venture forth with a full belt of useless monsters who literally can't do anything, it's surprising we don't have more Pokémon games that laugh at themselves.

Within Magikarp Jump, the player is tasked with breeding the best possible version of the infamous fish. I'm not talking about a Magikarp that can win battles. These are 'karp raised to enter contests to see who can jump the highest. One drawback is how Magikarp Jump, like many mobile games, requires the player to pause before they can train their Magikarp further. But it is evident throughout the experience that Select Button loved and understood the fan culture around Magikarp.

This was most apparent than in Jump's merciless random occurrences, where your Magikarp was as likely to improve as it was to get eaten by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also experimented with other things one might wish the mainline games would do, like offering a wide variety of the same type of monster. It's understood it's not practical for any Pokémon game to have dozens of variations for a compendium of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a especially complex or profound game, but the kernels of genius were there. Sharply written events with outrageous outcomes that permanently influence how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the running when 2026 GOTY season rolls around.


With numerous core games and spin-offs, it's probable that I omitted that one Pokémon game you absolutely adore but contend that too few people played. It's acknowledged that some people look back on games like Pokemon Ranger or Pokémon Pinball with affection despite argu

The writer

Charles Bailey

A blockchain enthusiast and tech writer with a background in finance, sharing practical insights on crypto adoption and innovation.

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